Sails/Cloth Testing and Optimizations
One of the largest critiques we take is that using cloth objects in Unity is an expensive way to render the sails. Well, we wanted to do some testing to make sure that we weren’t costing our players too much so a new ‘game’ was written to test how many sails could be rendered in full detail on moving ships with dynamic changing wind. Well, it is a LOT before there are performance issues seen.
The Unicorn project is still paying off in terms of textures with a new set of emissive textures we can use for lighting the glass on the ships. New iron and floor textures are also forthcoming. These are constantly being updated based on the lighting of the Unicorn project and will be updated almost every week until we get them just right.