March Progress Devlog


Making more progress on weather this month. Added in a more customizable system that allows for a better synchronized cloud and sky state with better horizons that match our ‘cinematic’ style. Evenings and nights are more colorful and the lighting is much improved.

Screenshot-2016-03-17_20-16-49-1024x486 March Progress Devlog


Smoke got a bit of an update as well. It now reacts to ambient lighting conditions to give a more natural look. Smoke is also getting a new shader to help give it a more volumetric appearance and to help occlude the enemy ships better. Draw order of the smoke and water was corrected in the March build so that splashes no longer showed up in front of smoke.

Screenshot-2016-03-18_11-16-09-1024x486 March Progress Devlog

Leave a Reply

Your email address will not be published. Required fields are marked *