- Ship spawn code cleaned up, found a bug during slow client loads where multiple ships would spawn then disappear
- Abandoned ships (ones without a client owner) now sink faster to clear the level, no more ghost ships driving around
- Patcher updated to better handle exceptions
- Smoke particles were lowered in performance needs
- Water splashes consolidated to a single particle pooler
- Ships that have been killed will start on fire if they are not already
- Respawn menu added to exit menu UI. Allows for a player to quickly respawn in a fresh ship. Old ship is sunk and set on fire.
- Respawn message for when player respawns in new ship