• Ship spawn code cleaned up, found a bug during slow client loads where multiple ships would spawn then disappear
  • Abandoned ships (ones without a client owner) now sink faster to clear the level, no more ghost ships driving around
  • Patcher updated to better handle exceptions
  • Smoke particles were lowered in performance needs
  • Water splashes consolidated to a single particle pooler


  • Ships that have been killed will start on fire if they are not already
  • Respawn menu added to exit menu UI. Allows for a player to quickly respawn in a fresh ship. Old ship is sunk and set on fire.
  • Respawn message for when player respawns in new ship

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