New Features

  • Camera shake when hit
  • Cannonballs can go through waves and leave a trail of splashes
  • Lanterns light on ships at night


  • On-deck look camera jumping
  • On-deck camera locked on occasion
  • Host didn’t see damage smoke
  • Texture corrected for telescope view
  • Player connect messages corrected for clients


  • Menu ship replaced with current model

Next on the List

  • Add collision damage and camera shake
  • Camera motion and shake when dismasted
  • Hit Indicator when shots hit enemy
  • Sync mast damage on new player connection


Today had a new release with a couple of important changes:

  • Particle rewrite on smoke and splashes
    • Splashes are seen further away and scale for camera distance, this makes it easier to see your shots
    • Smoke no longer has a ‘delay’ while is comes out of inactivity
  • Ship cannons have slightly lower max elevation. This gives a bit more control over the guns elevation.
  • Ship syncing was redone to only need one RPC on client connect. Reducing overhead network load when a new player joins.
  • Player join/disconnect messages now are sent when someone joins or leaves a server
  • Enter key now focuses on the chat more reliably. Also enter after sending message removes focus from the chat box.
  • Controls page has been fixed for its spawning. Moved to a new method of control.
  • Starting splash screen delay sort-of fixed. It loads smoother but still working on reducing the time some more.
  • Players can only join servers that are the same version as them. Keeps crashes from occurring when someone tries to join an older/newer server.


Known Issues:

  • Masts do not sync their destroyed status on new player joins. The physics still respond the same but the new client would see full rigging regardless of damage state of the players rig.
  • No collision damage when ships hit, just rigging.



If you start with v0.2.15.1217a – then the Launcher application is broken in it. You can either download a new launcher (on the right) or download the full game again with the launcher included.

Naval game for free! Public Demo Now Ready!

Naval game Letters of Marque has a free build you can play!

indiedb_demo_build_image-300x225 Naval game for free! Public Demo Now Ready!

[download id=”196″ template=”button”]

Wha?!?! Did you say the demo of this awesome naval game was playable by everyone?!?!?!

YES! It is playable and downloadable and free to play. No ‘Early Access’ or fees to pay, just a plain ol’ naval game in testing that you can play with your friends. Now, there is one limitation, it requires you to sign up on our website for an account, but that is the only stipulation. We are using the login to track some basic metrics and crash reports so it helps us help you! Now, on to some of the details of the latest build.


Download, extract to your favorite naval games folder, enjoy. It is just that simple. No installer to worry about. Just put it somewhere that has decent file permissions and you are good to go.


In order to stay up to date we have included a patcher that will download and install new patches to the game. In your game folder there are two executable files. The one with “launcher” in the name is… well… the launcher. It patches the program and makes sure you are up to date. It is recommended to run it instead of the other executable simply because we release patches constantly.


In order to host a multiplayer naval game match you will need to forward your chosen port to your computer. By default we are using port 15937 for the game, but you are welcome to host on any port you please. When someone picks your game to join from the master server list, it will pass along what port to use so you don’t have to.

When playing locally with multiple clients on one machine or on LAN, you will need to use the ‘Join IP’ and type in the IP of the hosting machine. We will, one day, make that automatic but that is fairly low priority right now, sorry.

 Input and Keys

When in game you can press the Options button from the main menu, or the Exit menu from in a game to get to your settings. On the top right is the Controls button that lets you reassign your keys to your hearts content. Here are some of the defaults:

Camera Type
Change View Type (On-deck or 3rd Person) – F
Change View Point (On-deck Only) – R

Camera 3rd Person
Mouse Right Click – Unlock camera to move
Mouse Left/Right/Up/Down – Orbit around ship (While right clicking)
Mouse Scroll Wheel – Zoom in/out  (while right clicking)

Camera 1st Person
Mouse Right Click – Unlock camera to move
Mouse Left/Right/Up/Down – Look (While right clicking)
Mouse Scroll Wheel – Use telescope (while right clicking)

W/S – Sails raise/lower (double tap to full/douse sails)
A/D – Rudder left/right (double tap to full left/right rudder)

Space – Fire battery that is facing the same direction the camera is
E -Fire one shot from the battery
Shift + W/S – Elevate guns

C – Begin Damage Control
O – Take Screenshot without GUI
P – Take Screenshot with GUI
Enter – focus on text box/send chat message
~ – see your current FPS and memory usage