New Ship – Queen Anne’s Revenge

This is a model based on the plans and info acquired of the Slave ship La Concorde (1710), which is the ship Blackbeard captured and converted for his use, and renamed to Queen Anne’s Revenge (1717). There is of course dispute about her being a French-Dutch built, French-French built, and of course English built. We have gone by the idea of the English built La Concorde. This is first of all sincewe like the style, and that it has been easier to acquire info about this theory.

We have used the artwork, plans and pictures of the model that sits in North Carolina Maritime Museum.

La-Concordia-Plans New Ship - Queen Anne's Revenge
Plan of the La Concorde – North Carolina Maritime Museum
QAR-in-NCMM New Ship - Queen Anne's Revenge
Model of the Queen Anne’s Revenge as it sits in North Carolina Maritime Museum
QAR-beached-painting New Ship - Queen Anne's Revenge
Artwork of the Beached Queen Anne’s Revenge

We could not find any real references to La Concorde’s stern gallery – except from the sides, so we have done an educated guess from the other ships of the era. The stern gallery is partly also inspired by the Whydah, which was captained by another famous pirate – Samuel Bellamy.

Wydah-Model-1024x682 New Ship - Queen Anne's Revenge
Model of the Whydah

We have also let my self be inspired by the old Hercules Mastercraft Frigate that Christian used to captain in Port Battles while playing Pirates of the Burning Sea.

We have probably added a few guns more than she originally had, and we suspect she had allot of antipersonnel swivel guns making up some of the gun count.

But we made the ship for us, and for our game Tides of War and Lonely Castle Studio’s game in development – Sea of Honor, and so the gameplay comes first. We were neither trying to be 100% accurate or historical correct.

Build 0.3 Update

We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests.

  • Removed requirement for server login (offline play available now)
  • Updated gun particles
  • Framework for player profile started
  • Updated camera effects
  • Updated raycasting system
  • Update sky system
  • Cleaned up project files

Mostly this was a stabilization build and a chance to remove the server account system and allow for offline play. We will expand it a bit more in the coming weeks with a new ship class and a different map, as well as putting in a simple scenario as well. Hope you enjoy!

Download

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New Game Patcher/Launcher/Downloader Available

So the last time we tested this game patcher out we kept getting some odd issues due to files either not being correct, or having new characters or formatting in them, so we pulled the patcher/launcher out of the test builds because we were losing far too much time to the bugs. We finally got a chance to take it apart and actually see what was happening, and it was actually fairly simple, but needed some extensive work to get it back to stable. As a result we added in a new feature at the same time to be able to download a full version of the game (or clear a previously installed version) so that you don’t have to download a zip file every time. The patcher itself shouldn’t need any updating for now, but a later edition will likely have the ability to patch itself as well as the game.

Without further ado, here is the new patcher!

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Release 0.3.16.0108a

Fixed

  • Player list syncing when new ships spawned was not firing
  • Player joined message was not firing under certain conditions
  • Screen resolution changes not pulling when new scene loads, sometimes would revert to system saved setting

Added

  • New player list while in game (Tab key is default)

Changed

  • Cleaned up bow splash code
  • Screen resolution code cleaned up and organized better

 

Get into the action today with the latest update!

Release 0.3.16.0106a

Fixed

  • Time of day not starting correctly
  • Sun not showing on start of match
  • Full Screen dialog contradicts the in-game setting

Added

  • Player list shows on spawn screen
  • New Screen Resolution dialog in Video Settings Panel

Changed

  • Cleaned up orphan assets from project to keep size down

Release 0.3.16.0105a

Fixed/Changed

  • Fixed – Camera switch leaves telescope view on
  • Fixed – Camera doesn’t switch to new ship after respawn

Added

  • Sail LOD manager started
  • Sail order redone
  • Sail code cleaned up and separated to a new script segment
  • Hit indicator for shots that impact on another ship
  • High resolution screenshot tool
  • Updated smoke particle shader
  • Updated cannon fire shader
  • Updated splash LOD manager

Release 0.3.16.0101a

Fixed/Changed

  • Respawn code cleanup
  • Particles for water splash size adjusted
  • Fixed ships not sinking after being destroyed
  • Host now sees damage smoke from own ship

Added

  • Controls page new skinning
  • New Weather system and weather management
  • Lightning effect synced across network
  • New sky shader

Release 0.2.15.1221a

Fixed

  • Respawn code corrected for client side

Changed

  • Gun elevation expanded to 32 separate setting points, allowing finer control of long range shots
  • Wind/Vessel indicator in primary UI made larger
  • SSAA removed and replaced with FXAA3

Release 0.2.15.1220a

Fixed

  • Ship spawn code cleaned up, found a bug during slow client loads where multiple ships would spawn then disappear
  • Abandoned ships (ones without a client owner) now sink faster to clear the level, no more ghost ships driving around
  • Patcher updated to better handle exceptions
  • Smoke particles were lowered in performance needs
  • Water splashes consolidated to a single particle pooler

Added

  • Ships that have been killed will start on fire if they are not already
  • Respawn menu added to exit menu UI. Allows for a player to quickly respawn in a fresh ship. Old ship is sunk and set on fire.
  • Respawn message for when player respawns in new ship

Release 0.2.15.1219b

New Features

  • Camera shake when hit
  • Cannonballs can go through waves and leave a trail of splashes
  • Lanterns light on ships at night

Fixed

  • On-deck look camera jumping
  • On-deck camera locked on occasion
  • Host didn’t see damage smoke
  • Texture corrected for telescope view
  • Player connect messages corrected for clients

Changes

  • Menu ship replaced with current model

Next on the List

  • Add collision damage and camera shake
  • Camera motion and shake when dismasted
  • Hit Indicator when shots hit enemy
  • Sync mast damage on new player connection